// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// 
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
// Class can be any of the following:
//		SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//	Buttons prepended with a class name will only be seen if the player
//	is that class. 
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable

"1" "Commands"
{
  "1" "Drop Current Weapon" "drop"
  "2" "Drop Current Ammo" "dropammo"
  "3" "Grenade Warning" "grenade"
  "4" "Call for Medic" "medic"
  "5" "Suicide" "kill"
}
"2" "Vote Menu" "votemenu"
"3" "Settings"
{
  "1" "Performance Options"
  {
  "1" "OpenGL Shadows"
      {
      "1" "ON" "cl_drawshadows 1"
      "2" "OFF" "cl_drawshadows 0"
      }

  "2" "Gib Count"
	{
	"1" "1 gib" "gibcount 1"
	"2" "2 gibs" "gibcount 2"
	"3" "3 gibs" "gibcount 3"
	"4" "4 gibs" "gibcount 4"
	"5" "5 gibs" "gibcount 5"
	"6" "6 gibs" "gibcount 6"
	"7" "Default" "gibcount 0"
	}
  }
  "2" "Timelimit"
  {
  "1" "Disable Timelimits" "mp_notimelimit 1"
  "2" "Enable Timelimits" "mp_notimelimit 0"
  }
  "3" "Donor Options"
  {
    "1" "Toggle Uzi Skin" "uzi_gilded"
  }
  "4" "Violence Settings"
  {
    "1" "Human Gore On" "violence_hblood 1;violence_hgibs 1"
    "2" "Human Gore Off" "violence_hblood 0;violence_hgibs 0"
    "3" "Alien Gore On" "violence_ablood 1;violence_agibs 1"
    "4" "Alien Gore Off" "violence_ablood 0;violence_agibs 0"
  }
  "5" "Mouse"
  {
    "1" "VGUI Mouse Capture"
    {
      "1" "ON" "hud_capturemouse 1"  
      "2" "OFF" "hud_capturemouse 0"  
    }
    "2" "Sensitivity 7.0" "sensitivity 6.0"  
    "3" "Sensitivity 8.0" "sensitivity 7.0"  
    "4" "Sensitivity 9.0" "sensitivity 8.0"  
    "5" "Sensitivity 10.0" "sensitivity 9.0"  
    "6" "Sensitivity 11.0" "sensitivity 10.0"  
    "7" "Sensitivity 12.0" "sensitivity 11.0"  
    "8" "Sensitivity 13.0" "sensitivity 12.0"  
    "9" "Sensitivity 14.0" "sensitivity 13.0"  
    "10" "Correct D3D Error"
    {
      "1" "ON" "gl_d3dflip 1"  
      "2" "OFF" "gl_d3dflip 0"  
    }
  }
  "6" "HUD_FastSwitch"
  {
    "1" "ON" "hud_fastswitch 1"  
    "2" "OFF" "hud_fastswitch 0"  
  }
}
"4" "Team Message"
{
  "1" "General"
  {
 	"1" "Medic!" "say Medic!"
      "2" "Need Backup!" "say Need backup!"
      "3" "AFFIRMATIVE"	"say Affirmative"
      "4" "NEGATIVE" "say Negative"
  } 
  "2" "Enemy"
  {
     "1" "Enemy Spotted" "say Enemy spotted..."
     "2" "Human Grunts" "say Squad of Human Grunts spotted"
     "3" "Alien Grunts" "say Squad of Alien Grunts spotted"
     "4" "Assasins" "say Assasins spotted"
     "5" "Garg" "say Garg Spotted! Stock up on explosives and engage"
     "6" "Baby Garg" "say Baby Garg in sight"
     "7" "Apache" "say Apache Spotted in my area"
     "8" "Osprey" "say Osprey in sight"
     "9" "Big Momma" "say Big Momma sighted"
    }
  "3" "Teammate"
  {
     "1" "Pull back!" "say Teammate, pull back for health and armour!"
     "2" "Stay together team!" "say Stay together team!"
     "3" "Follow me!" "say Follow me!"
  }
  "4" "State Report"
  {
     "1" "Going for Health/ammo" "say I'm heading back for health and ammo"
     "2" "Low on Health!" "say I'm low on health"
     "3" "Low on ammo!" "say I'm low on ammo"
     "4" "Low on ammo & health" "say Need health and ammo urgently!"
  }
}
"5" "Player Model"
{
     "1" "Black Mesa Science Team"
  {
     "1" "HEV Suit" "model helmet"
     "2" "Gordon" "model gordon"
     "3" "Gina" "model gina"
     "4" "Colette" "model colette"
     "5" "HEV Walter" "model hevscientist"
     "6" "HEV Einstein" "model hevscientist2"
     "7" "HEV Luther" "model hevscientist3"
     "8" "HEV Slick" "model hevscientist4"
     "9" "HEV Rosenberg" "model hevscientist5"
  }
     "2" "Black Mesa Security Team"
  {
     "1" "Barney" "model barney"
     "2" "Barniel" "model barniel"
     "3" "Kate" "model kate"
     "4" "HEV Barney" "model hevbarney"
     "5" "HEV Benton" "model hevbarney2"
  }
     "3" "Sven Co-op (1)"
  {
     "1" "Unmasked Barney" "model unm_barney"
     "2" "Friendly Grunt" "model recon"
     "3" "Robo Grunt" "model rgrunt"
     "4" "Beta Gordon" "model betagordon"
     "5" "Doom Marine" "model obi09"
     "6" "Epsilon Tactical" "model etac"
     "7" "ASWAT" "model aswat"
     "8" "Junction Punch" "model junctionpunch"
  }
    "4" "Sven Co-op (2)"
  {
    "1" "Boris Grishenko" "model boris"
    "2" "Mandalorian" "model mandalorian"
    "3" "Punisher" "model punisher"
    "4" "Selene" "model selene"
    "5" "Sieni" "model sieni"
    "6" "Trinity" "model trinityrage"
    "7" "Colonial Marine" "model uscm"
    "8" "Mad Scientist" "model madscientist"
  }
     "5" "Valve Deathmatch"
  {
     "1" "Freeman" "model dm_gordon"
     "2" "Gina" "model dm_gina"
     "3" "Scientist" "model scientist"
     "4" "Barney" "model dm_barney"
     "5" "G-Man" "model gman"
     "6" "Zombie" "model zombie"
     "7" "Robot" "model robo"
     "8" "HEV Suit" "model dm_helmet"
     "9" "Cannibal" "model cannibal"
  }
     "6" "Opposing Force"
  {
     "1" "Grunt" "model grunt"
     "2" "Tower" "model tower"
     "3" "Beret" "model beret"
     "4" "Shephard" "model shephard"
     "5" "Hazmat" "model cl_suit"
     "6" "Otis" "model otis"
     "7" "Male Assassin" "model massn"
     "8" "Female Assassin" "model fassn"
  }
     "7" "They Hunger"
  {
    "1" "Cleansuit" "model th_cl_suit"
    "2" "Dave" "model th_dave"
    "3" "Einar" "model th_einar"
    "4" "Gangster" "model th_gangster"
    "5" "Jack" "model th_jack"
    "6" "Neil" "model th_neil"
    "7" "Nurse" "model th_nurse"
    "8" "NYPD Cop" "model th_nypdcop"
    "9" "Orderly" "model th_orderly"
    "10" "Patient" "model th_patient"
    "11" "Paul" "model th_paul"
    "12" "Worker" "model th_worker"
  }
}
"6" "Camera"
{
    "1" "Chasecam"
    {
      "1" "ON" "thirdperson"  
      "2" "OFF" "firstperson"
    }
    "2" "Camera Settings"
    {
      "1" "Look at Crosshairs" 
      {
	"1" "ON" "cam_followaim 1"
	"2" "OFF" "cam_followaim 0"
      }
      "2" "View Smoothing" 
      {
	"1" "ON" "cam_snapto 0"
	"2" "OFF" "cam_snapto 1"
      }
    }
    "3" "Presets"
    {
      "1" "Normal" "cam_idealpitch 0;cam_idealdist 64;cam_idealyaw 0;cam_snapto 0;cam_followaim 0"
      "2" "Right Side Aim" "cam_idealpitch 0;cam_idealdist 45; cam_idealyaw 15;cam_snapto 1;cam_followaim 1"
      "3" "Left Side Aim" "cam_idealpitch 0;cam_idealdist 45; cam_idealyaw -15;cam_snapto 1;cam_followaim 1"
      "4" "Eagle Eye Far" "cam_idealpitch 90;cam_idealdist 1000;cam_idealyaw 0"
      "5" "Eagle Eye Med" "cam_idealpitch 90;cam_idealdist 500;cam_idealyaw 0"
      "6" "Beauty Shot" "cam_idealpitch 11;cam_idealdist 90;cam_idealyaw 135"
      "7" "Beauty Shot2" "cam_idealpitch 11;cam_idealdist 90;cam_idealyaw 225"
      "8" "Close Up" "cam_idealpitch 0;cam_idealdist 50;cam_idealyaw 225"
      "9" "Upside Down" "cam_idealpitch 180;cam_idealdist 0;cam_idealyaw 180"
    }
    "4" "Distance"
    {
      "1" "0"    "cam_idealdist 0"
      "2" "45"   "cam_idealdist 45"
      "3" "64"   "cam_idealdist 64"
      "4" "90"   "cam_idealdist 90"
      "5" "128"  "cam_idealdist 128"
      "6" "256"  "cam_idealdist 256"
      "7" "512"  "cam_idealdist 512"
      "8" "1024" "cam_idealdist 1024"
    }
    "5" "Rotation"
    {
      "1" "0" "cam_idealyaw 0"
      "2" "15" "cam_idealyaw 20"
      "3" "45" "cam_idealyaw 45"
      "4" "90" "cam_idealyaw 90"
      "5" "135" "cam_idealyaw 135"
      "6" "180" "cam_idealyaw 180"
      "7" "225" "cam_idealyaw 225"
      "8" "270" "cam_idealyaw 270"
      "9" "315" "cam_idealyaw 315"
    }
}
"7" "Media Player"
{
	"1" "Open Media Player"	"MediaPlayer"
	"2" "Forwards"		"NextSong"
	"3" "Backwards"	"LastSong"
	"4" "Random"	"RandomSong"
	"5" "Play"		"NextSong"
	"6" "Stop"		"StopSong"
}
"8" "Mission Briefing" "missionbriefing"
//"9" "Change Class" "classmenu"
